In the talk I used a simple demo app, SwipeOpenGLTriangles, to demonstrate OpenGL ES rendering concepts with GLKit, such as:
- Setting up an OpenGL ES scene using GLKViewController + GLKView
- Rendering triangles (GL_TRIANGLES) and meshes made of triangles
- Applying vertex colours, using GLKBaseEffect
- Applying lighting, using GLKBaseEffect
- Applying texturing, using GLKBaseEffect and GLKTextureLoader
- Using Vertex Array Objects (VAO) and Vertex Buffer Objects (VBO)
- Using interleaved vertex arrays (IVA)
- Animating vertex positions (tap screen to animate between flat triangles and 3D open box shape)
- The sample app is universal and supports all orientations.
The full source to the demo app is released open source (MIT licensed) at https://github.com/chrismiles/SwipeOpenGLTriangles
The slides from the talk are available at https://speakerdeck.com/chrismiles/opengl-es-with-ios-5-part-1-learning-to-draw or http://chrismiles.info/presentations/SwipeConf-2012-OpenGL-ES-iOS5/Swipe-2012-OpenGL-ES-iOS5-Part1.pdf [PDF].
Update: The presentation video is now online at https://www.youtube.com/watch?v=s6VCaFQFBtM
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